Simulation of command and control scenarios and processes is widely used in the validation, training, evaluation, and preparation of military and civilian command and control systems and organizations. This simulation can be implemented at different technical, tactical, and strategic levels. Implementing a system to cover all kinds of simulations at different levels and multiple dimensions of command and control in a centralized way is not justified. The massive overhead of processing, storage, and the limitations of parties' participation and interaction, especially in multi-sided games, require the necessity of distributed architectures in implementing these systems. This article is based on extensive research work in the field of command and control simulators, war games, and strategic games, the output of which has led to the implementation of a part of an integrated infrastructure for distributed simulation of command and control, which MESHKAT abbreviates throughout this article. The research method in this paper is based on the study of patterns and styles of distributed architecture, as well as the evaluation of more than eighteen simulation software related to the topic and finally the laboratory implementation of Meshkat infrastructure. The result of the research, in addition to specifying the distributed model and the superiority of HLA architecture in system design over other distributed architectures, has obtained a conceptual architecture of the elements and components of this infrastructure.